Syberia 3 plot
All of the game’s most major issues stem from the development cycle it went through, with a complete engine change to Unity with a staff that either seem inexperienced with the technology or not given enough time to work with it properly and fine tune some physics issues. Honestly, it may be the weakest overall of all three games, though not by as much as you’d expect from how its launch went. Syberia 3 did not put its best foot forward. Worse yet, the game ends with a cliffhanger, despite being in development hell with confused priorities for so long, making the likelihood of a Syberia 4 all but nil. Unfortunately, it was too little, too late with many, and the games review scores were average to disastrous. Thankfully, the game has gotten a point and click control scheme patched in, and it basically remakes the entire game into something playable. However, because of the game’s graphical requirements, actually playing the game with those controls was near impossible due to input lag.
#SYBERIA 3 PLOT PC#
The controls on the PC version seemed built with a game pad in mind, with more complicated camera angles to get through. The game was toyed with in the concept stage for over a decade, and when we finally get it, with Sokal hired back for writing, the initial version was fundamentally broken. There are few games out there that have gotten releases as bad as Syberia 3‘s.